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	<id>https://pileofbones.ajayeb.net/index.php?action=history&amp;feed=atom&amp;title=Main_Page</id>
	<title>Main Page - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://pileofbones.ajayeb.net/index.php?action=history&amp;feed=atom&amp;title=Main_Page"/>
	<link rel="alternate" type="text/html" href="https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;action=history"/>
	<updated>2026-09-30T15:37:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=24&amp;oldid=prev</id>
		<title>PD 1 sina at 12:55, 30 September 2026</title>
		<link rel="alternate" type="text/html" href="https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=24&amp;oldid=prev"/>
		<updated>2026-09-30T12:55:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:55, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project’s primary cultural site is the medieval bestiary, anchored in the thirteenth-century [[Ajayeb al-makhlughat|Ajayeb al-makhluqat wa-gharaib al-mawjudat]] (عجائب المخلوقات و غرائب الموجودات The Wonders of Creatures and the Marvels of Creation) by Zakariya ibn Muhammad ibn Mahmud al-Qazwini. Its broader historical focus encompasses the tenth to thirteenth centuries, with particular attention to [[Khorasan]], a historical region connecting the Iranian plateau with Central Asia.  Khorasan played a formative role in the emergence of New Persian literature and was a major center of scholarship and the development of Sufi traditions. Encompassing much of what is now northeastern Iran, southern Turkmenistan, and northern and western Afghanistan, Khorasan&amp;#039;s major centers (Nishapur, Merv, Herat, and Balkh) participated in intellectual and commercial networks connecting [[Transoxiana]], the Iranian plateau, and the Indian subcontinent, giving the region a significance extending beyond its geographical boundaries. These literary and intellectual traditions form part of the researcher’s cultural inheritance through lifelong encounters with their texts and stories.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project’s primary cultural site is the medieval bestiary, anchored in the thirteenth-century [[Ajayeb al-makhlughat|Ajayeb al-makhluqat wa-gharaib al-mawjudat]] (عجائب المخلوقات و غرائب الموجودات The Wonders of Creatures and the Marvels of Creation) by Zakariya ibn Muhammad ibn Mahmud al-Qazwini. Its broader historical focus encompasses the tenth to thirteenth centuries, with particular attention to [[Khorasan]], a historical region connecting the Iranian plateau with Central Asia.  Khorasan played a formative role in the emergence of New Persian literature and was a major center of scholarship and the development of Sufi traditions. Encompassing much of what is now northeastern Iran, southern Turkmenistan, and northern and western Afghanistan, Khorasan&amp;#039;s major centers (Nishapur, Merv, Herat, and Balkh) participated in intellectual and commercial networks connecting [[Transoxiana]], the Iranian plateau, and the Indian subcontinent, giving the region a significance extending beyond its geographical boundaries. These literary and intellectual traditions form part of the researcher’s cultural inheritance through lifelong encounters with their texts and stories.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The project’s engagement with Qazwini’s Ajayeb extends through Ferdowsi’s [[Shahnameh]], Nizam al-Mulk’s [[Siyasatnameh]], Nizami Aruzi’s [[Chahar Maghaleh]], Attar’s [[Tazkirat al-Awliya]], and Nasrallah Monshi’s Persian [[Kelile o Demne]]. Read in relation to the bestiary, this corpus elaborate the historical, social, and cosmological texture of the game world.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD 1 sina</name></author>
	</entry>
	<entry>
		<id>https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=23&amp;oldid=prev</id>
		<title>PD 1 sina at 12:29, 30 September 2026</title>
		<link rel="alternate" type="text/html" href="https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=23&amp;oldid=prev"/>
		<updated>2026-09-30T12:29:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:29, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pile of Bones]] (working title) is an [[artistic-research]] and [[video-game]] development project initiated in 2025. It is developed between Brussels and Maastricht within the Professional Doctorate in Arts + Creative at research center What Art Knows, Academy of Arts Maastricht, Zuyd University of Applied Sciences, and in the context of [[MERIAN]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pile of Bones]] (working title) is an [[artistic-research]] and [[video-game]] development project initiated in 2025. It is developed between Brussels and Maastricht within the Professional Doctorate in Arts + Creative at research center What Art Knows, Academy of Arts Maastricht, Zuyd University of Applied Sciences, and in the context of [[MERIAN]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory practice]] and a form of [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &#039;&#039;[[Ajayeb al-makhlughat]]&#039;&#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy offers a contemporary interlocutor through which the pre-modern &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bestiary’s &lt;/del&gt;compositional acts as world-building are investigated. Game development provides the materials, tools, techniques, and conventions of the [[studio practice]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The research approach consists in sustained immersion within this [[craft-intensive]] milieu, cultivating the [[practical intuition]] through which artistic decisions made&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory practice]] and a form of [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &#039;&#039;[[Ajayeb al-makhlughat]]&#039;&#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy offers a contemporary interlocutor through which the pre-modern compositional acts as world-building are investigated. Game development provides the materials, tools, techniques, and conventions of the [[studio practice]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project’s primary cultural site is the medieval bestiary, anchored in the thirteenth-century [[Ajayeb al-makhlughat|Ajayeb al-makhluqat wa-gharaib al-mawjudat]] (عجائب المخلوقات و غرائب الموجودات The Wonders of Creatures and the Marvels of Creation) by Zakariya ibn Muhammad ibn Mahmud al-Qazwini. Its broader historical focus encompasses the tenth to thirteenth centuries, with particular attention to [[Khorasan]], a historical region connecting the Iranian plateau with Central Asia. Khorasan played a formative role in the emergence of New Persian literature and was a major center of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Islamic &lt;/del&gt;scholarship and the development of Sufi traditions. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its urban &lt;/del&gt;centers (Nishapur, Merv, Herat, and Balkh) participated in intellectual and commercial networks connecting [[Transoxiana]], the Iranian plateau, and the Indian subcontinent, giving the region a significance extending &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far &lt;/del&gt;beyond its geographical boundaries. These literary and intellectual traditions form part of the researcher’s cultural inheritance through lifelong encounters with their texts and stories.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project’s primary cultural site is the medieval bestiary, anchored in the thirteenth-century [[Ajayeb al-makhlughat|Ajayeb al-makhluqat wa-gharaib al-mawjudat]] (عجائب المخلوقات و غرائب الموجودات The Wonders of Creatures and the Marvels of Creation) by Zakariya ibn Muhammad ibn Mahmud al-Qazwini. Its broader historical focus encompasses the tenth to thirteenth centuries, with particular attention to [[Khorasan]], a historical region connecting the Iranian plateau with Central Asia. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;Khorasan played a formative role in the emergence of New Persian literature and was a major center of scholarship and the development of Sufi traditions. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Encompassing much of what is now northeastern Iran, southern Turkmenistan, and northern and western Afghanistan, Khorasan&#039;s major &lt;/ins&gt;centers (Nishapur, Merv, Herat, and Balkh) participated in intellectual and commercial networks connecting [[Transoxiana]], the Iranian plateau, and the Indian subcontinent, giving the region a significance extending beyond its geographical boundaries. These literary and intellectual traditions form part of the researcher’s cultural inheritance through lifelong encounters with their texts and stories&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The project’s engagement with Qazwini’s Ajayeb extends through Ferdowsi’s [[Shahnameh]], Nizam al-Mulk’s [[Siyasatnameh]], Nizami Aruzi’s [[Chahar Maghaleh]], Attar’s [[Tazkirat al-Awliya]], and Nasrallah Monshi’s Persian [[Kelile o Demne]]. Read in relation to the bestiary, this corpus elaborate the historical, social, and cosmological texture of the game world&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD 1 sina</name></author>
	</entry>
	<entry>
		<id>https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=22&amp;oldid=prev</id>
		<title>PD 1 sina at 11:26, 30 September 2026</title>
		<link rel="alternate" type="text/html" href="https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=22&amp;oldid=prev"/>
		<updated>2026-09-30T11:26:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:26, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory practice]] and a form of [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &amp;#039;&amp;#039;[[Ajayeb al-makhlughat]]&amp;#039;&amp;#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy offers a contemporary interlocutor through which the pre-modern bestiary’s compositional acts as world-building are investigated. Game development provides the materials, tools, techniques, and conventions of the [[studio practice]]. The research approach consists in sustained immersion within this [[craft-intensive]] milieu, cultivating the [[practical intuition]] through which artistic decisions made.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory practice]] and a form of [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &amp;#039;&amp;#039;[[Ajayeb al-makhlughat]]&amp;#039;&amp;#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy offers a contemporary interlocutor through which the pre-modern bestiary’s compositional acts as world-building are investigated. Game development provides the materials, tools, techniques, and conventions of the [[studio practice]]. The research approach consists in sustained immersion within this [[craft-intensive]] milieu, cultivating the [[practical intuition]] through which artistic decisions made.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;project’s primary cultural site &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the medieval bestiary, &lt;/ins&gt;anchored in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the thirteenth-century [[Ajayeb al-makhlughat|&lt;/ins&gt;Ajayeb al-makhluqat wa-gharaib al-mawjudat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;(عجائب المخلوقات و غرائب الموجودات The Wonders of Creatures and the Marvels of Creation) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by &lt;/ins&gt;Zakariya ibn Muhammad ibn Mahmud al-Qazwini. Its broader historical focus encompasses the tenth to thirteenth centuries, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with particular attention to [[&lt;/ins&gt;Khorasan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, a historical region connecting the Iranian plateau with Central Asia&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Khorasan played a formative role in the emergence of New Persian literature and was a major center of Islamic scholarship and the development of Sufi traditions. Its urban centers (Nishapur, Merv, Herat, and Balkh) participated in intellectual and commercial networks connecting [[Transoxiana]], the Iranian plateau, and the Indian subcontinent, giving the region a significance extending far beyond its geographical boundaries. These literary and intellectual traditions form part of the researcher’s cultural inheritance through lifelong encounters with their texts and stories&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;project &lt;/del&gt;is anchored in Ajayeb al-makhluqat wa-gharaib al-mawjudat (عجائب المخلوقات و غرائب الموجودات The Wonders of Creatures and the Marvels of Creation)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the thirteenth-century cosmography of &lt;/del&gt;Zakariya ibn Muhammad ibn Mahmud al-Qazwini. Its broader historical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and geographical &lt;/del&gt;focus encompasses &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Persianate worlds of &lt;/del&gt;the tenth to thirteenth centuries, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particularly &lt;/del&gt;Khorasan, a historical region connecting the Iranian plateau with Central Asia.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD 1 sina</name></author>
	</entry>
	<entry>
		<id>https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=20&amp;oldid=prev</id>
		<title>PD 1 sina at 11:19, 30 September 2026</title>
		<link rel="alternate" type="text/html" href="https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=20&amp;oldid=prev"/>
		<updated>2026-09-30T11:19:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:19, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory practice]] and a form of [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &amp;#039;&amp;#039;[[Ajayeb al-makhlughat]]&amp;#039;&amp;#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy offers a contemporary interlocutor through which the pre-modern bestiary’s compositional acts as world-building are investigated. Game development provides the materials, tools, techniques, and conventions of the [[studio practice]]. The research approach consists in sustained immersion within this [[craft-intensive]] milieu, cultivating the [[practical intuition]] through which artistic decisions made.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory practice]] and a form of [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &amp;#039;&amp;#039;[[Ajayeb al-makhlughat]]&amp;#039;&amp;#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy offers a contemporary interlocutor through which the pre-modern bestiary’s compositional acts as world-building are investigated. Game development provides the materials, tools, techniques, and conventions of the [[studio practice]]. The research approach consists in sustained immersion within this [[craft-intensive]] milieu, cultivating the [[practical intuition]] through which artistic decisions made.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The project is anchored in Ajayeb al-makhluqat wa-gharaib al-mawjudat (عجائب المخلوقات و غرائب الموجودات The Wonders of Creatures and the Marvels of Creation), the thirteenth-century cosmography of Zakariya ibn Muhammad ibn Mahmud al-Qazwini. Its broader historical and geographical focus encompasses the Persianate worlds of the tenth to thirteenth centuries, particularly Khorasan, a historical region connecting the Iranian plateau with Central Asia.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD 1 sina</name></author>
	</entry>
	<entry>
		<id>https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=19&amp;oldid=prev</id>
		<title>PD 1 sina at 11:17, 30 September 2026</title>
		<link rel="alternate" type="text/html" href="https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=19&amp;oldid=prev"/>
		<updated>2026-09-30T11:17:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:17, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pile of Bones]] (working title) is an [[artistic-research]] and [[video-game]] development project initiated in 2025. It is developed between Brussels and Maastricht within the Professional Doctorate in Arts + Creative at research center What Art Knows, Academy of Arts Maastricht, Zuyd University of Applied Sciences, and in the context of [[MERIAN]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pile of Bones]] (working title) is an [[artistic-research]] and [[video-game]] development project initiated in 2025. It is developed between Brussels and Maastricht within the Professional Doctorate in Arts + Creative at research center What Art Knows, Academy of Arts Maastricht, Zuyd University of Applied Sciences, and in the context of [[MERIAN]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory practice]] and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;form of [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &#039;&#039;[[Ajayeb al-makhlughat]]&#039;&#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy offers a contemporary interlocutor through which the pre-modern bestiary’s compositional acts as world-building are investigated. Game development provides the materials, tools, techniques, and conventions of the [[studio practice]]. The research approach consists in sustained immersion within this [[craft-intensive]] milieu, cultivating the [[practical intuition]] through which artistic decisions made.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory practice]] and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;form of [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &#039;&#039;[[Ajayeb al-makhlughat]]&#039;&#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy offers a contemporary interlocutor through which the pre-modern bestiary’s compositional acts as world-building are investigated. Game development provides the materials, tools, techniques, and conventions of the [[studio practice]]. The research approach consists in sustained immersion within this [[craft-intensive]] milieu, cultivating the [[practical intuition]] through which artistic decisions made.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD 1 sina</name></author>
	</entry>
	<entry>
		<id>https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=18&amp;oldid=prev</id>
		<title>PD 1 sina at 11:08, 30 September 2026</title>
		<link rel="alternate" type="text/html" href="https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=18&amp;oldid=prev"/>
		<updated>2026-09-30T11:08:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:08, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pile of Bones]] (working title) is an [[artistic-research]] and [[video-game]] development project initiated in 2025. It is developed between Brussels and Maastricht within the Professional Doctorate in Arts + Creative at research center What Art Knows, Academy of Arts Maastricht, Zuyd University of Applied Sciences, and in the context of [[MERIAN]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pile of Bones]] (working title) is an [[artistic-research]] and [[video-game]] development project initiated in 2025. It is developed between Brussels and Maastricht within the Professional Doctorate in Arts + Creative at research center What Art Knows, Academy of Arts Maastricht, Zuyd University of Applied Sciences, and in the context of [[MERIAN]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory practice]] and and form of [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &#039;&#039;[[Ajayeb al-makhlughat]]&#039;&#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy offers a contemporary interlocutor through which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I investigate &lt;/del&gt;the bestiary’s compositional acts as world-building. Game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-making &lt;/del&gt;provides the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;material &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technical medium &lt;/del&gt;through which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relations can become spatial, systemic, and playable&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory practice]] and and form of [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &#039;&#039;[[Ajayeb al-makhlughat]]&#039;&#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy offers a contemporary interlocutor through which the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-modern &lt;/ins&gt;bestiary’s compositional acts as world-building &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are investigated&lt;/ins&gt;. Game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development &lt;/ins&gt;provides the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;materials, tools, techniques, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conventions of the [[studio practice]]. The research approach consists in sustained immersion within this [[craft-intensive]] milieu, cultivating the [[practical intuition]] &lt;/ins&gt;through which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;artistic decisions made&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD 1 sina</name></author>
	</entry>
	<entry>
		<id>https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=17&amp;oldid=prev</id>
		<title>PD 1 sina at 10:24, 30 September 2026</title>
		<link rel="alternate" type="text/html" href="https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=17&amp;oldid=prev"/>
		<updated>2026-09-30T10:24:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:24, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pile of Bones]] (working title) is an [[artistic-research]] and [[video-game]] development project initiated in 2025. It is developed between Brussels and Maastricht within the Professional Doctorate in Arts + Creative at research center What Art Knows, Academy of Arts Maastricht, Zuyd University of Applied Sciences, and in the context of [[MERIAN]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pile of Bones]] (working title) is an [[artistic-research]] and [[video-game]] development project initiated in 2025. It is developed between Brussels and Maastricht within the Professional Doctorate in Arts + Creative at research center What Art Knows, Academy of Arts Maastricht, Zuyd University of Applied Sciences, and in the context of [[MERIAN]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;practice &lt;/del&gt;and and form of [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &#039;&#039;[[Ajayeb al-makhlughat]]&#039;&#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides training in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;construction of worlds&lt;/del&gt;. Game-making provides the material and technical medium through which relations can become spatial, systemic, and playable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;practice&lt;/ins&gt;]] and and form of [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &#039;&#039;[[Ajayeb al-makhlughat]]&#039;&#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offers a contemporary interlocutor through which I investigate &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bestiary’s compositional acts as world-building&lt;/ins&gt;. Game-making provides the material and technical medium through which relations can become spatial, systemic, and playable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD 1 sina</name></author>
	</entry>
	<entry>
		<id>https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=16&amp;oldid=prev</id>
		<title>PD 1 sina at 09:55, 30 September 2026</title>
		<link rel="alternate" type="text/html" href="https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=16&amp;oldid=prev"/>
		<updated>2026-09-30T09:55:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:55, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pile of Bones]] (working title) is an [[artistic-research]] and [[video-game]] development project initiated in 2025. It is developed between Brussels and Maastricht within the Professional Doctorate in Arts + Creative at research center What Art Knows, Academy of Arts Maastricht, Zuyd University of Applied Sciences, and in the context of [[MERIAN]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pile of Bones]] (working title) is an [[artistic-research]] and [[video-game]] development project initiated in 2025. It is developed between Brussels and Maastricht within the Professional Doctorate in Arts + Creative at research center What Art Knows, Academy of Arts Maastricht, Zuyd University of Applied Sciences, and in the context of [[MERIAN]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;practice of &lt;/del&gt;[[memory]] and [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &#039;&#039;[[Ajayeb al-makhlughat]]&#039;&#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy provides training in the construction of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaged &lt;/del&gt;worlds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, incomplete histories, and interpretive mystery&lt;/del&gt;. Game-making provides the material and technical medium through which relations can become spatial, systemic, and playable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic [[memory]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;practice and &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of &lt;/ins&gt;[[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &#039;&#039;[[Ajayeb al-makhlughat]]&#039;&#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy provides training in the construction of worlds. Game-making provides the material and technical medium through which relations can become spatial, systemic, and playable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD 1 sina</name></author>
	</entry>
	<entry>
		<id>https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=15&amp;oldid=prev</id>
		<title>PD 1 sina at 09:14, 15 September 2026</title>
		<link rel="alternate" type="text/html" href="https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=15&amp;oldid=prev"/>
		<updated>2026-09-15T09:14:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:14, 15 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Welcome to the wiki of [[Sina Seifee]]&amp;#039;s artistic research in the context of [[Professional Doctorate]] at [[What Art Knows]] (Academy of Arts Maastricht and Zuyd University of Applied Sciences).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Welcome to the wiki of [[Sina Seifee]]&amp;#039;s artistic research in the context of [[Professional Doctorate]] at [[What Art Knows]] (Academy of Arts Maastricht and Zuyd University of Applied Sciences).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Pile of Bones]] (working title) is an [[artistic-research]] and [[video-game]] development project initiated in 2025. It is developed between Brussels and Maastricht within the Professional Doctorate in Arts + Creative at research center What Art Knows, Academy of Arts Maastricht, Zuyd University of Applied Sciences, and in the context of [[MERIAN]]. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The project investigates how making a [[Play|playable]] [[dark-fantasy]] [[World-Building|world]] can become an artistic practice of [[memory]] and [[inheritance]] in relation to [[premodern]] [[Persianate]] [[Bestiary|bestiaries]]. It brings three [[Ecology of Practices|practices]] into contact: the [[World-Building|world-composing practices]] of &#039;&#039;[[Ajayeb al-makhlughat]]&#039;&#039;, the compositional techniques of [[high dark fantasy]], and the [[Techne|technical operations]] of contemporary game-making. The bestiary provides the primary heritage anchor. Dark fantasy provides training in the construction of damaged worlds, incomplete histories, and interpretive mystery. Game-making provides the material and technical medium through which relations can become spatial, systemic, and playable.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__under construction__&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD 1 sina</name></author>
	</entry>
	<entry>
		<id>https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=13&amp;oldid=prev</id>
		<title>PD 1 sina at 15:44, 9 December 2025</title>
		<link rel="alternate" type="text/html" href="https://pileofbones.ajayeb.net/index.php?title=Main_Page&amp;diff=13&amp;oldid=prev"/>
		<updated>2025-12-09T15:44:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:44, 9 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__under construction__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__under construction__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Wiki admin]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD 1 sina</name></author>
	</entry>
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