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The literary traditions of Khorasan and its wider cultural networks that inform this project include Ferdowsi’s ''[[Shahnameh]]'', Nizam al-Mulk’s ''[[Siyasatnameh]]'', Nizami Aruzi’s ''[[Chahar Maghaleh]]'', Attar’s ''[[Tazkirat al-Awliya]]'', and Nasrallah Monshi’s ''[[Kelile o Demne]]''. Spanning epic, political counsel, courtly knowledge, hagiography, and animal fable, these texts extend the project’s engagement with Qazwini’s ''Ajayeb'', informing the historical, social, and cosmological texture of the game world. These literary and intellectual traditions form part of the researcher’s cultural inheritance through lifelong encounters with their texts and stories. | The literary traditions of Khorasan and its wider cultural networks that inform this project include Ferdowsi’s ''[[Shahnameh]]'', Nizam al-Mulk’s ''[[Siyasatnameh]]'', Nizami Aruzi’s ''[[Chahar Maghaleh]]'', Attar’s ''[[Tazkirat al-Awliya]]'', and Nasrallah Monshi’s ''[[Kelile o Demne]]''. Spanning epic, political counsel, courtly knowledge, hagiography, and animal fable, these texts extend the project’s engagement with Qazwini’s ''Ajayeb'', informing the historical, social, and cosmological texture of the game world. These literary and intellectual traditions form part of the researcher’s cultural inheritance through lifelong encounters with their texts and stories. | ||
[[Pile of Bones]] proposes inheritance as a transformative kind of play: a [[Speculative Thinking|speculative]], [[Poetics of Variation|variational]], experimental, epistemic, sensual, technological relation with the past. World-building occupies the center of this practice because the bestiary tradition is approached as a world-making techne: an art of gathering beings, composing relations, and making a world available to the senses. The pleasure of discovering fabulously described worlds (in Ajayeb and in the wider Persian literary heritage explored through Khorasan) sustains this inquiry. Calling these practices “world-building” is already an epistemological intervention, bringing them into proximity with secular fiction and popular world-building, where they can acquire different uses and provoke different pleasures. | [[Pile of Bones]] proposes inheritance as a transformative kind of play: a [[Speculative Thinking|speculative]], [[Poetics of Variation|variational]], [[Experimental Disposition|experimental]], [[Episteme|epistemic]], [[Affect|sensual]], [[Techne|technological]] relation with the past. [[World-building]] occupies the center of this practice because the bestiary tradition is approached as a world-making techne: an art of gathering beings, composing relations, and making a world available to the senses. The pleasure of discovering fabulously described worlds (in Ajayeb and in the wider Persian literary heritage explored through Khorasan) sustains this inquiry. Calling these practices “world-building” is already an epistemological intervention, bringing them into proximity with secular fiction and popular world-building, where they can acquire different uses and provoke different pleasures. | ||